{"special":[],"index":"lock","name":"Lock","equipment_category":{"index":"adventuring-gear","name":"Adventuring Gear","url":"/api/2014/equipment-categories/adventuring-gear"},"gear_category":{"index":"standard-gear","name":"Standard Gear","url":"/api/2014/equipment-categories/standard-gear"},"cost":{"quantity":10,"unit":"gp"},"weight":1,"desc":["A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices."],"url":"/api/2014/equipment/lock","updated_at":"2026-04-01T20:35:37.141Z","contents":[],"properties":[]}