{"index":"bandit-captain","name":"Bandit Captain","desc":"It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The **bandit captain** has these qualities in spades.\n\nIn addition to managing a crew of selfish malcontents, the **pirate captain** is a variation of the bandit captain, with a ship to protect and command. To keep the crew in line, the captain must mete out rewards and punishment on a regular basis.\n\nMore than treasure, a bandit captain or pirate captain craves infamy. A prisoner who appeals to the captain’s vanity or ego is more likely to be treated fairly than a prisoner who does not or claims not to know anything of the captain’s colorful reputation.","size":"Medium","type":"humanoid","subtype":"any race","alignment":"any non-lawful alignment","armor_class":[{"type":"armor","value":15,"armor":[{"index":"studded-leather-armor","name":"Studded Leather Armor","url":"/api/2014/equipment/studded-leather-armor"}]}],"hit_points":65,"hit_dice":"10d8","hit_points_roll":"10d8+20","speed":{"walk":"30 ft."},"strength":15,"dexterity":16,"constitution":14,"intelligence":14,"wisdom":11,"charisma":14,"proficiencies":[{"value":4,"proficiency":{"index":"saving-throw-str","name":"Saving Throw: STR","url":"/api/2014/proficiencies/saving-throw-str"}},{"value":5,"proficiency":{"index":"saving-throw-dex","name":"Saving Throw: DEX","url":"/api/2014/proficiencies/saving-throw-dex"}},{"value":2,"proficiency":{"index":"saving-throw-wis","name":"Saving Throw: WIS","url":"/api/2014/proficiencies/saving-throw-wis"}},{"value":4,"proficiency":{"index":"skill-athletics","name":"Skill: Athletics","url":"/api/2014/proficiencies/skill-athletics"}},{"value":4,"proficiency":{"index":"skill-deception","name":"Skill: Deception","url":"/api/2014/proficiencies/skill-deception"}}],"damage_vulnerabilities":[],"damage_resistances":[],"damage_immunities":[],"condition_immunities":[],"senses":{"passive_perception":10},"languages":"any two languages","challenge_rating":2,"proficiency_bonus":2,"xp":450,"actions":[{"damage":[],"name":"Multiattack","multiattack_type":"action_options","desc":"The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.","action_options":{"choose":1,"type":"action","from":{"option_set_type":"options_array","options":[{"option_type":"multiple","items":[{"option_type":"action","action_name":"Scimitar","count":2,"type":"melee"},{"option_type":"action","action_name":"Dagger","count":1,"type":"melee"}]},{"option_type":"action","action_name":"Dagger","count":2,"type":"ranged"}]}},"actions":[]},{"name":"Scimitar","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.","attack_bonus":5,"damage":[{"damage_type":{"index":"slashing","name":"Slashing","url":"/api/2014/damage-types/slashing"},"damage_dice":"1d6+3"}],"actions":[]},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.","attack_bonus":5,"damage":[{"damage_type":{"index":"piercing","name":"Piercing","url":"/api/2014/damage-types/piercing"},"damage_dice":"1d4+3"}],"actions":[]}],"reactions":[{"name":"Parry","desc":"The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon."}],"image":"/api/images/monsters/bandit-captain.png","url":"/api/2014/monsters/bandit-captain","updated_at":"2026-04-01T20:35:38.253Z","forms":[],"legendary_actions":[],"special_abilities":[]}