{"index":"cult-fanatic","name":"Cult Fanatic","desc":"Fanatics are often part of a cult’s leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.","size":"Medium","type":"humanoid","subtype":"any race","alignment":"any non-good alignment","armor_class":[{"type":"armor","value":13,"armor":[{"index":"leather-armor","name":"Leather Armor","url":"/api/2014/equipment/leather-armor"}]}],"hit_points":22,"hit_dice":"6d8","hit_points_roll":"6d8-5","speed":{"walk":"30 ft."},"strength":11,"dexterity":14,"constitution":12,"intelligence":10,"wisdom":13,"charisma":14,"proficiencies":[{"value":4,"proficiency":{"index":"skill-deception","name":"Skill: Deception","url":"/api/2014/proficiencies/skill-deception"}},{"value":4,"proficiency":{"index":"skill-persuasion","name":"Skill: Persuasion","url":"/api/2014/proficiencies/skill-persuasion"}},{"value":2,"proficiency":{"index":"skill-religion","name":"Skill: Religion","url":"/api/2014/proficiencies/skill-religion"}}],"damage_vulnerabilities":[],"damage_resistances":[],"damage_immunities":[],"condition_immunities":[],"senses":{"passive_perception":11},"languages":"any one language (usually Common)","challenge_rating":2,"proficiency_bonus":2,"xp":450,"special_abilities":[{"name":"Dark Devotion","desc":"The fanatic has advantage on saving throws against being charmed or frightened.","damage":[]},{"name":"Spellcasting","desc":"The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:\n\nCantrips (at will): light, sacred flame, thaumaturgy\n- 1st level (4 slots): command, inflict wounds, shield of faith\n- 2nd level (3 slots): hold person, spiritual weapon","spellcasting":{"level":4,"ability":{"index":"wis","name":"WIS","url":"/api/2014/ability-scores/wis"},"dc":11,"modifier":3,"components_required":["V","S","M"],"school":"cleric","slots":{"1":4,"2":3},"spells":[{"name":"Light","level":0,"url":"/api/2014/spells/light"},{"name":"Sacred Flame","level":0,"url":"/api/2014/spells/sacred-flame"},{"name":"Thaumaturgy","level":0,"url":"/api/2014/spells/thaumaturgy"},{"name":"Command","level":1,"url":"/api/2014/spells/command"},{"name":"Inflict Wounds","level":1,"url":"/api/2014/spells/inflict-wounds"},{"name":"Shield of Faith","level":1,"url":"/api/2014/spells/shield-of-faith"},{"name":"Hold Person","level":2,"url":"/api/2014/spells/hold-person"},{"name":"Spiritual Weapon","level":2,"url":"/api/2014/spells/spiritual-weapon"}]},"damage":[]}],"actions":[{"damage":[],"name":"Multiattack","multiattack_type":"actions","desc":"The fanatic makes two melee attacks.","actions":[{"action_name":"Dagger","count":"2","type":"melee"}]},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.","attack_bonus":4,"damage":[{"damage_type":{"index":"piercing","name":"Piercing","url":"/api/2014/damage-types/piercing"},"damage_dice":"1d4+2"}],"actions":[]}],"image":"/api/images/monsters/cult-fanatic.png","url":"/api/2014/monsters/cult-fanatic","updated_at":"2026-04-01T20:35:38.253Z","forms":[],"legendary_actions":[],"reactions":[]}