{"index":"deep-gnome-svirfneblin","name":"Deep Gnome (Svirfneblin)","size":"Small","type":"humanoid","subtype":"gnome","alignment":"neutral good","armor_class":[{"type":"armor","value":15,"armor":[{"index":"chain-shirt","name":"Chain Shirt","url":"/api/2014/equipment/chain-shirt"}]}],"hit_points":16,"hit_dice":"3d6","hit_points_roll":"3d6+6","speed":{"walk":"20 ft."},"strength":15,"dexterity":14,"constitution":14,"intelligence":12,"wisdom":10,"charisma":9,"proficiencies":[{"value":3,"proficiency":{"index":"skill-investigation","name":"Skill: Investigation","url":"/api/2014/proficiencies/skill-investigation"}},{"value":2,"proficiency":{"index":"skill-perception","name":"Skill: Perception","url":"/api/2014/proficiencies/skill-perception"}},{"value":4,"proficiency":{"index":"skill-stealth","name":"Skill: Stealth","url":"/api/2014/proficiencies/skill-stealth"}}],"damage_vulnerabilities":[],"damage_resistances":[],"damage_immunities":[],"condition_immunities":[],"senses":{"darkvision":"120 ft.","passive_perception":12},"languages":"Gnomish, Terran, Undercommon","challenge_rating":0.5,"proficiency_bonus":2,"xp":50,"special_abilities":[{"name":"Stone Camouflage","desc":"The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.","damage":[]},{"name":"Gnome Cunning","desc":"The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.","damage":[]},{"name":"Innate Spellcasting","desc":"The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:\nAt will: nondetection (self only)\n1/day each: blindness/deafness, blur, disguise self","spellcasting":{"ability":{"index":"int","name":"INT","url":"/api/2014/ability-scores/int"},"dc":11,"components_required":["V","S"],"spells":[{"name":"Nondetection","level":3,"notes":"Self only","url":"/api/2014/spells/nondetection","usage":{"type":"at will","rest_types":[]}},{"name":"Blindness/Deafness","level":2,"url":"/api/2014/spells/blindness-deafness","usage":{"type":"per day","times":1,"rest_types":[]}},{"name":"Blur","level":2,"url":"/api/2014/spells/blur","usage":{"type":"per day","times":1,"rest_types":[]}},{"name":"Disguise Self","level":1,"url":"/api/2014/spells/disguise-self","usage":{"type":"per day","times":1,"rest_types":[]}}]},"damage":[]}],"actions":[{"name":"War Pick","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.","attack_bonus":4,"damage":[{"damage_type":{"index":"piercing","name":"Piercing","url":"/api/2014/damage-types/piercing"},"damage_dice":"1d8+2"}],"actions":[]},{"name":"Poisoned Dart","desc":"Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success","attack_bonus":4,"damage":[{"damage_type":{"index":"piercing","name":"Piercing","url":"/api/2014/damage-types/piercing"},"damage_dice":"1d4+2"}],"actions":[]}],"image":"/api/images/monsters/deep-gnome-svirfneblin.png","url":"/api/2014/monsters/deep-gnome-svirfneblin","updated_at":"2026-04-01T20:35:38.253Z","forms":[],"legendary_actions":[],"reactions":[]}