{"index":"drider","name":"Drider","size":"Large","type":"monstrosity","alignment":"chaotic evil","armor_class":[{"type":"natural","value":19}],"hit_points":123,"hit_dice":"13d10","hit_points_roll":"13d10+52","speed":{"walk":"30 ft.","climb":"30 ft."},"strength":16,"dexterity":16,"constitution":18,"intelligence":13,"wisdom":14,"charisma":12,"proficiencies":[{"value":5,"proficiency":{"index":"skill-perception","name":"Skill: Perception","url":"/api/2014/proficiencies/skill-perception"}},{"value":9,"proficiency":{"index":"skill-stealth","name":"Skill: Stealth","url":"/api/2014/proficiencies/skill-stealth"}}],"damage_vulnerabilities":[],"damage_resistances":[],"damage_immunities":[],"condition_immunities":[],"senses":{"darkvision":"120 ft.","passive_perception":15},"languages":"Elvish, Undercommon","challenge_rating":6,"proficiency_bonus":3,"xp":2300,"special_abilities":[{"name":"Fey Ancestry","desc":"The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.","damage":[]},{"name":"Innate Spellcasting","desc":"The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components:\nAt will: dancing lights\n1/day each: darkness, faerie fire","spellcasting":{"ability":{"index":"wis","name":"WIS","url":"/api/2014/ability-scores/wis"},"dc":13,"components_required":["V","S"],"spells":[{"name":"Dancing Lights","level":1,"url":"/api/2014/spells/dancing-lights","usage":{"type":"at will","rest_types":[]}},{"name":"Darkness","level":2,"url":"/api/2014/spells/darkness","usage":{"type":"per day","times":1,"rest_types":[]}},{"name":"Faerie Fire","level":1,"url":"/api/2014/spells/faerie-fire","usage":{"type":"per day","times":1,"rest_types":[]}}]},"damage":[]},{"name":"Spider Climb","desc":"The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.","damage":[]},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.","damage":[]},{"name":"Web Walker","desc":"The drider ignores movement restrictions caused by webbing.","damage":[]}],"actions":[{"damage":[],"name":"Multiattack","multiattack_type":"action_options","desc":"The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.","action_options":{"choose":1,"type":"action","from":{"option_set_type":"options_array","options":[{"option_type":"action","action_name":"Longsword","count":3,"type":"melee"},{"option_type":"action","action_name":"Longbow","count":3,"type":"ranged"},{"option_type":"multiple","items":[{"option_type":"action","action_name":"Longsword","count":2,"type":"melee"},{"option_type":"action","action_name":"Bite","count":1,"type":"melee"}]},{"option_type":"multiple","items":[{"option_type":"action","action_name":"Longbow","count":2,"type":"ranged"},{"option_type":"action","action_name":"Bite","count":1,"type":"melee"}]}]}},"actions":[]},{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 2 (1d4) piercing damage plus 9 (2d8) poison damage.","attack_bonus":6,"damage":[{"damage_type":{"index":"piercing","name":"Piercing","url":"/api/2014/damage-types/piercing"},"damage_dice":"1d4"},{"damage_type":{"index":"poison","name":"Poison","url":"/api/2014/damage-types/poison"},"damage_dice":"2d8"}],"actions":[]},{"name":"Longsword","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.","attack_bonus":6,"damage":[{"choose":1,"type":"damage","from":{"option_set_type":"options_array","options":[{"option_type":"damage","damage_type":{"index":"slashing","name":"Slashing","url":"/api/2014/damage-types/slashing"},"damage_dice":"1d8+3","notes":"One handed"},{"option_type":"damage","damage_type":{"index":"slashing","name":"Slashing","url":"/api/2014/damage-types/slashing"},"damage_dice":"1d10+3","notes":"Two handed"}]}}],"actions":[]},{"name":"Longbow","desc":"Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.","attack_bonus":6,"damage":[{"damage_type":{"index":"piercing","name":"Piercing","url":"/api/2014/damage-types/piercing"},"damage_dice":"1d8+3"},{"damage_type":{"index":"poison","name":"Poison","url":"/api/2014/damage-types/poison"},"damage_dice":"1d8"}],"actions":[]}],"image":"/api/images/monsters/drider.png","url":"/api/2014/monsters/drider","updated_at":"2026-04-01T20:35:38.254Z","forms":[],"legendary_actions":[],"reactions":[]}