{"index":"giant-goat","name":"Giant Goat","size":"Large","type":"beast","alignment":"unaligned","armor_class":[{"type":"dex","value":11}],"hit_points":19,"hit_dice":"3d10","hit_points_roll":"3d10+3","speed":{"walk":"40 ft."},"strength":17,"dexterity":11,"constitution":12,"intelligence":3,"wisdom":12,"charisma":6,"proficiencies":[],"damage_vulnerabilities":[],"damage_resistances":[],"damage_immunities":[],"condition_immunities":[],"senses":{"passive_perception":11},"languages":"","challenge_rating":0.5,"proficiency_bonus":2,"xp":100,"special_abilities":[{"name":"Charge","desc":"If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.","damage":[]},{"name":"Sure-Footed","desc":"The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.","damage":[]}],"actions":[{"name":"Ram","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.","attack_bonus":5,"damage":[{"damage_type":{"index":"bludgeoning","name":"Bludgeoning","url":"/api/2014/damage-types/bludgeoning"},"damage_dice":"2d4+3"}],"actions":[]}],"image":"/api/images/monsters/giant-goat.png","url":"/api/2014/monsters/giant-goat","updated_at":"2026-04-01T20:35:38.254Z","forms":[],"legendary_actions":[],"reactions":[]}