{"index":"giant-scorpion","name":"Giant Scorpion","size":"Large","type":"beast","alignment":"unaligned","armor_class":[{"type":"natural","value":15}],"hit_points":52,"hit_dice":"7d10","hit_points_roll":"7d10+14","speed":{"walk":"40 ft."},"strength":15,"dexterity":13,"constitution":15,"intelligence":1,"wisdom":9,"charisma":3,"proficiencies":[],"damage_vulnerabilities":[],"damage_resistances":[],"damage_immunities":[],"condition_immunities":[],"senses":{"blindsight":"60 ft.","passive_perception":9},"languages":"","challenge_rating":3,"proficiency_bonus":2,"xp":700,"actions":[{"name":"Claw","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.","attack_bonus":4,"damage":[{"damage_type":{"index":"bludgeoning","name":"Bludgeoning","url":"/api/2014/damage-types/bludgeoning"},"damage_dice":"1d8+2"}],"actions":[]},{"damage":[],"name":"Multiattack","multiattack_type":"actions","desc":"The scorpion makes three attacks: two with its claws and one with its sting.","actions":[{"action_name":"Claw","count":"2","type":"melee"},{"action_name":"Sting","count":"1","type":"melee"}]},{"name":"Sting","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.","attack_bonus":4,"damage":[{"damage_type":{"index":"piercing","name":"Piercing","url":"/api/2014/damage-types/piercing"},"damage_dice":"1d10+2"}],"actions":[]}],"image":"/api/images/monsters/giant-scorpion.png","url":"/api/2014/monsters/giant-scorpion","updated_at":"2026-04-01T20:35:38.254Z","forms":[],"legendary_actions":[],"reactions":[],"special_abilities":[]}