{"index":"goat","name":"Goat","size":"Medium","type":"beast","alignment":"unaligned","armor_class":[{"type":"dex","value":10}],"hit_points":4,"hit_dice":"1d8","hit_points_roll":"1d8","speed":{"walk":"40 ft."},"strength":12,"dexterity":10,"constitution":11,"intelligence":2,"wisdom":10,"charisma":5,"proficiencies":[],"damage_vulnerabilities":[],"damage_resistances":[],"damage_immunities":[],"condition_immunities":[],"senses":{"passive_perception":10},"languages":"","challenge_rating":0,"proficiency_bonus":2,"xp":10,"special_abilities":[{"name":"Charge","desc":"If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.","damage":[]},{"name":"Sure-Footed","desc":"The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.","damage":[]}],"actions":[{"name":"Ram","desc":"Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.","attack_bonus":3,"damage":[{"damage_type":{"index":"bludgeoning","name":"Bludgeoning","url":"/api/2014/damage-types/bludgeoning"},"damage_dice":"1d4+1"}],"actions":[]}],"image":"/api/images/monsters/goat.png","url":"/api/2014/monsters/goat","updated_at":"2026-04-01T20:35:38.254Z","forms":[],"legendary_actions":[],"reactions":[]}