{"index":"guard","name":"Guard","desc":"Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.","size":"Medium","type":"humanoid","subtype":"any race","alignment":"any alignment","armor_class":[{"type":"armor","value":16,"armor":[{"index":"chain-shirt","name":"Chain Shirt","url":"/api/2014/equipment/chain-shirt"},{"index":"shield","name":"Shield","url":"/api/2014/equipment/shield"}]}],"hit_points":11,"hit_dice":"2d8","hit_points_roll":"2d8+2","speed":{"walk":"30 ft."},"strength":13,"dexterity":12,"constitution":12,"intelligence":10,"wisdom":11,"charisma":10,"proficiencies":[{"value":2,"proficiency":{"index":"skill-perception","name":"Skill: Perception","url":"/api/2014/proficiencies/skill-perception"}}],"damage_vulnerabilities":[],"damage_resistances":[],"damage_immunities":[],"condition_immunities":[],"senses":{"passive_perception":12},"languages":"any one language (usually Common)","challenge_rating":0.125,"proficiency_bonus":2,"xp":25,"actions":[{"name":"Spear","desc":"Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.","attack_bonus":3,"damage":[{"choose":1,"type":"damage","from":{"option_set_type":"options_array","options":[{"option_type":"damage","notes":"One handed","damage_type":{"index":"piercing","name":"Piercing","url":"/api/2014/damage-types/piercing"},"damage_dice":"1d6+1"},{"option_type":"damage","notes":"Two handed","damage_type":{"index":"piercing","name":"Piercing","url":"/api/2014/damage-types/piercing"},"damage_dice":"1d8+1"}]}}],"actions":[]}],"image":"/api/images/monsters/guard.png","url":"/api/2014/monsters/guard","updated_at":"2026-04-01T20:35:38.254Z","forms":[],"legendary_actions":[],"reactions":[],"special_abilities":[]}