{"index":"ice-mephit","name":"Ice Mephit","size":"Small","type":"elemental","alignment":"neutral evil","armor_class":[{"type":"dex","value":11}],"hit_points":21,"hit_dice":"6d6","hit_points_roll":"6d6","speed":{"walk":"30 ft.","fly":"30 ft."},"strength":7,"dexterity":13,"constitution":10,"intelligence":9,"wisdom":11,"charisma":12,"proficiencies":[{"value":2,"proficiency":{"index":"skill-perception","name":"Skill: Perception","url":"/api/2014/proficiencies/skill-perception"}},{"value":3,"proficiency":{"index":"skill-stealth","name":"Skill: Stealth","url":"/api/2014/proficiencies/skill-stealth"}}],"damage_vulnerabilities":["bludgeoning","fire"],"damage_resistances":[],"damage_immunities":["cold","poison"],"condition_immunities":[{"index":"poisoned","name":"Poisoned","url":"/api/2014/conditions/poisoned"}],"senses":{"darkvision":"60 ft.","passive_perception":12},"languages":"Aquan, Auran","challenge_rating":0.5,"proficiency_bonus":2,"xp":100,"special_abilities":[{"name":"Death Burst","desc":"When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 ft. of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.","dc":{"dc_type":{"index":"dex","name":"DEX","url":"/api/2014/ability-scores/dex"},"dc_value":10,"success_type":"half"},"damage":[{"damage_type":{"index":"slashing","name":"Slashing","url":"/api/2014/damage-types/slashing"},"damage_dice":"1d8"}]},{"name":"False Appearance","desc":"While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.","damage":[]},{"name":"Innate Spellcasting","desc":"The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.","spellcasting":{"ability":{"index":"cha","name":"CHA","url":"/api/2014/ability-scores/cha"},"components_required":["V","S"],"spells":[{"name":"Fog Cloud","level":1,"url":"/api/2014/spells/fog-cloud","usage":{"type":"per day","times":1,"rest_types":[]}}]},"damage":[]}],"actions":[{"name":"Claws","desc":"Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.","attack_bonus":3,"damage":[{"damage_type":{"index":"slashing","name":"Slashing","url":"/api/2014/damage-types/slashing"},"damage_dice":"1d4+1"},{"damage_type":{"index":"cold","name":"Cold","url":"/api/2014/damage-types/cold"},"damage_dice":"1d4"}],"actions":[]},{"name":"Frost Breath","desc":"The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.","usage":{"type":"recharge on roll","dice":"1d6","min_value":6},"dc":{"dc_type":{"index":"dex","name":"DEX","url":"/api/2014/ability-scores/dex"},"dc_value":10,"success_type":"half"},"damage":[{"damage_type":{"index":"cold","name":"Cold","url":"/api/2014/damage-types/cold"},"damage_dice":"2d4"}],"actions":[]}],"image":"/api/images/monsters/ice-mephit.png","url":"/api/2014/monsters/ice-mephit","updated_at":"2026-04-01T20:35:38.254Z","forms":[],"legendary_actions":[],"reactions":[]}