{"index":"knight","name":"Knight","desc":"Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight’s alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are commoners.","size":"Medium","type":"humanoid","subtype":"any race","alignment":"any alignment","armor_class":[{"type":"armor","value":18,"armor":[{"index":"plate-armor","name":"Plate Armor","url":"/api/2014/equipment/plate-armor"}]}],"hit_points":52,"hit_dice":"8d8","hit_points_roll":"8d8+16","speed":{"walk":"30 ft."},"strength":16,"dexterity":11,"constitution":14,"intelligence":11,"wisdom":11,"charisma":15,"proficiencies":[{"value":4,"proficiency":{"index":"saving-throw-con","name":"Saving Throw: CON","url":"/api/2014/proficiencies/saving-throw-con"}},{"value":2,"proficiency":{"index":"saving-throw-wis","name":"Saving Throw: WIS","url":"/api/2014/proficiencies/saving-throw-wis"}}],"damage_vulnerabilities":[],"damage_resistances":[],"damage_immunities":[],"condition_immunities":[],"senses":{"passive_perception":10},"languages":"any one language (usually Common)","challenge_rating":3,"proficiency_bonus":2,"xp":700,"special_abilities":[{"name":"Brave","desc":"The knight has advantage on saving throws against being frightened.","damage":[]}],"actions":[{"damage":[],"name":"Multiattack","multiattack_type":"actions","desc":"The knight makes two melee attacks.","actions":[{"action_name":"Greatsword","count":"2","type":"melee"}]},{"name":"Greatsword","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.","attack_bonus":5,"damage":[{"damage_type":{"index":"slashing","name":"Slashing","url":"/api/2014/damage-types/slashing"},"damage_dice":"2d6+3"}],"actions":[]},{"name":"Heavy Crossbow","desc":"Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.","attack_bonus":2,"damage":[{"damage_type":{"index":"piercing","name":"Piercing","url":"/api/2014/damage-types/piercing"},"damage_dice":"1d10"}],"actions":[]},{"damage":[],"name":"Leadership","desc":"For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 ft. of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.","usage":{"type":"recharge after rest","rest_types":["short","long"]},"actions":[]}],"reactions":[{"name":"Parry","desc":"The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon."}],"image":"/api/images/monsters/knight.png","url":"/api/2014/monsters/knight","updated_at":"2026-04-01T20:35:38.254Z","forms":[],"legendary_actions":[]}