{"index":"shambling-mound","name":"Shambling Mound","size":"Large","type":"plant","alignment":"unaligned","armor_class":[{"type":"natural","value":15}],"hit_points":136,"hit_dice":"16d10","hit_points_roll":"16d10+48","speed":{"walk":"20 ft.","swim":"20 ft."},"strength":18,"dexterity":8,"constitution":16,"intelligence":5,"wisdom":10,"charisma":5,"proficiencies":[{"value":2,"proficiency":{"index":"skill-stealth","name":"Skill: Stealth","url":"/api/2014/proficiencies/skill-stealth"}}],"damage_vulnerabilities":[],"damage_resistances":["cold","fire"],"damage_immunities":["lightning"],"condition_immunities":[{"index":"blinded","name":"Blinded","url":"/api/2014/conditions/blinded"},{"index":"blinded","name":"Blinded","url":"/api/2014/conditions/blinded"},{"index":"exhaustion","name":"Exhaustion","url":"/api/2014/conditions/exhaustion"}],"senses":{"blindsight":"60 ft. (blind beyond this radius)","passive_perception":10},"languages":"","challenge_rating":5,"proficiency_bonus":3,"xp":1800,"special_abilities":[{"name":"Lightning Absorption","desc":"Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.","damage":[]}],"actions":[{"damage":[],"name":"Multiattack","multiattack_type":"actions","desc":"The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.","actions":[{"action_name":"Slam","count":"2","type":"melee"},{"action_name":"Engulf","count":"1","type":"melee"}]},{"name":"Slam","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.","attack_bonus":7,"damage":[{"damage_type":{"index":"bludgeoning","name":"Bludgeoning","url":"/api/2014/damage-types/bludgeoning"},"damage_dice":"2d8+4"}],"actions":[]},{"damage":[],"name":"Engulf","desc":"The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.","actions":[]}],"image":"/api/images/monsters/shambling-mound.png","url":"/api/2014/monsters/shambling-mound","updated_at":"2026-04-01T20:35:38.254Z","forms":[],"legendary_actions":[],"reactions":[]}