{"index":"specter","name":"Specter","size":"Medium","type":"undead","alignment":"chaotic evil","armor_class":[{"type":"dex","value":12}],"hit_points":22,"hit_dice":"5d8","hit_points_roll":"5d8","speed":{"walk":"0 ft.","fly":"50 ft.","hover":true},"strength":1,"dexterity":14,"constitution":11,"intelligence":10,"wisdom":10,"charisma":11,"proficiencies":[],"damage_vulnerabilities":[],"damage_resistances":["acid","cold","fire","lightning","thunder","bludgeoning, piercing, and slashing from nonmagical weapons"],"damage_immunities":["necrotic","poison"],"condition_immunities":[{"index":"charmed","name":"Charmed","url":"/api/2014/conditions/charmed"},{"index":"exhaustion","name":"Exhaustion","url":"/api/2014/conditions/exhaustion"},{"index":"grappled","name":"Grappled","url":"/api/2014/conditions/grappled"},{"index":"paralyzed","name":"Paralyzed","url":"/api/2014/conditions/paralyzed"},{"index":"petrified","name":"Petrified","url":"/api/2014/conditions/petrified"},{"index":"poisoned","name":"Poisoned","url":"/api/2014/conditions/poisoned"},{"index":"prone","name":"Prone","url":"/api/2014/conditions/prone"},{"index":"restrained","name":"Restrained","url":"/api/2014/conditions/restrained"},{"index":"unconscious","name":"Unconscious","url":"/api/2014/conditions/unconscious"}],"senses":{"darkvision":"60 ft.","passive_perception":10},"languages":"understands all languages it knew in life but can't speak","challenge_rating":1,"proficiency_bonus":2,"xp":200,"special_abilities":[{"name":"Incorporeal Movement","desc":"The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.","damage":[]},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.","damage":[]}],"actions":[{"name":"Life Drain","desc":"Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.","attack_bonus":4,"damage":[{"damage_type":{"index":"necrotic","name":"Necrotic","url":"/api/2014/damage-types/necrotic"},"damage_dice":"3d6"}],"actions":[]}],"image":"/api/images/monsters/specter.png","url":"/api/2014/monsters/specter","updated_at":"2026-04-01T20:35:38.254Z","forms":[],"legendary_actions":[],"reactions":[]}