{"index":"sprite","name":"Sprite","size":"Tiny","type":"fey","alignment":"neutral good","armor_class":[{"type":"armor","value":15,"armor":[{"index":"leather-armor","name":"Leather Armor","url":"/api/2014/equipment/leather-armor"}]}],"hit_points":2,"hit_dice":"1d4","hit_points_roll":"1d4","speed":{"walk":"10 ft.","fly":"40 ft."},"strength":3,"dexterity":18,"constitution":10,"intelligence":14,"wisdom":13,"charisma":11,"proficiencies":[{"value":3,"proficiency":{"index":"skill-perception","name":"Skill: Perception","url":"/api/2014/proficiencies/skill-perception"}},{"value":8,"proficiency":{"index":"skill-stealth","name":"Skill: Stealth","url":"/api/2014/proficiencies/skill-stealth"}}],"damage_vulnerabilities":[],"damage_resistances":[],"damage_immunities":[],"condition_immunities":[],"senses":{"passive_perception":13},"languages":"Common, Elvish, Sylvan","challenge_rating":0.25,"proficiency_bonus":2,"xp":50,"actions":[{"name":"Longsword","desc":"Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.","attack_bonus":2,"damage":[{"damage_type":{"index":"slashing","name":"Slashing","url":"/api/2014/damage-types/slashing"},"damage_dice":"1"}],"actions":[]},{"name":"Shortbow","desc":"Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.","attack_bonus":6,"damage":[{"damage_type":{"index":"piercing","name":"Piercing","url":"/api/2014/damage-types/piercing"},"damage_dice":"1"}],"actions":[]},{"damage":[],"name":"Heart Sight","desc":"The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.","dc":{"dc_type":{"index":"cha","name":"CHA","url":"/api/2014/ability-scores/cha"},"dc_value":10,"success_type":"none"},"actions":[]},{"damage":[],"name":"Invisibility","desc":"The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.","actions":[]}],"image":"/api/images/monsters/sprite.png","url":"/api/2014/monsters/sprite","updated_at":"2026-04-01T20:35:38.254Z","forms":[],"legendary_actions":[],"reactions":[],"special_abilities":[]}