{"index":"spy","name":"Spy","desc":"Rulers, nobles, merchants, guildmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. A spy is trained to secretly gather information. Loyal spies would rather die than divulge information that could compromise them or their employers.","size":"Medium","type":"humanoid","subtype":"any race","alignment":"any alignment","armor_class":[{"type":"dex","value":12}],"hit_points":27,"hit_dice":"6d8","hit_points_roll":"6d8","speed":{"walk":"30 ft."},"strength":10,"dexterity":15,"constitution":10,"intelligence":12,"wisdom":14,"charisma":16,"proficiencies":[{"value":5,"proficiency":{"index":"skill-deception","name":"Skill: Deception","url":"/api/2014/proficiencies/skill-deception"}},{"value":4,"proficiency":{"index":"skill-insight","name":"Skill: Insight","url":"/api/2014/proficiencies/skill-insight"}},{"value":5,"proficiency":{"index":"skill-investigation","name":"Skill: Investigation","url":"/api/2014/proficiencies/skill-investigation"}},{"value":6,"proficiency":{"index":"skill-perception","name":"Skill: Perception","url":"/api/2014/proficiencies/skill-perception"}},{"value":5,"proficiency":{"index":"skill-persuasion","name":"Skill: Persuasion","url":"/api/2014/proficiencies/skill-persuasion"}},{"value":4,"proficiency":{"index":"skill-stealth","name":"Skill: Stealth","url":"/api/2014/proficiencies/skill-stealth"}}],"damage_vulnerabilities":[],"damage_resistances":[],"damage_immunities":[],"condition_immunities":[],"senses":{"passive_perception":16},"languages":"any two languages","challenge_rating":1,"proficiency_bonus":2,"xp":200,"special_abilities":[{"name":"Cunning Action","desc":"On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.","damage":[]},{"name":"Sneak Attack (1/Turn)","desc":"The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.","damage":[]}],"actions":[{"damage":[],"name":"Multiattack","multiattack_type":"actions","desc":"The spy makes two melee attacks.","actions":[{"action_name":"Shortsword","count":"2","type":"melee"}]},{"name":"Shortsword","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.","attack_bonus":4,"damage":[{"damage_type":{"index":"piercing","name":"Piercing","url":"/api/2014/damage-types/piercing"},"damage_dice":"1d6+2"}],"actions":[]},{"name":"Hand Crossbow","desc":"Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.","attack_bonus":4,"damage":[{"damage_type":{"index":"piercing","name":"Piercing","url":"/api/2014/damage-types/piercing"},"damage_dice":"1d6+2"}],"actions":[]}],"image":"/api/images/monsters/spy.png","url":"/api/2014/monsters/spy","updated_at":"2026-04-01T20:35:38.254Z","forms":[],"legendary_actions":[],"reactions":[]}