{"index":"steam-mephit","name":"Steam Mephit","size":"Small","type":"elemental","alignment":"neutral evil","armor_class":[{"type":"dex","value":10}],"hit_points":21,"hit_dice":"6d6","hit_points_roll":"6d6","speed":{"walk":"30 ft.","fly":"30 ft."},"strength":5,"dexterity":11,"constitution":10,"intelligence":11,"wisdom":10,"charisma":12,"proficiencies":[],"damage_vulnerabilities":[],"damage_resistances":[],"damage_immunities":["fire","poison"],"condition_immunities":[{"index":"poisoned","name":"Poisoned","url":"/api/2014/conditions/poisoned"}],"senses":{"darkvision":"60 ft.","passive_perception":10},"languages":"Aquan, Ignan","challenge_rating":0.25,"proficiency_bonus":2,"xp":50,"special_abilities":[{"name":"Death Burst","desc":"When the mephit dies, it explodes in a cloud of steam. Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.","dc":{"dc_type":{"index":"dex","name":"DEX","url":"/api/2014/ability-scores/dex"},"dc_value":10,"success_type":"none"},"damage":[{"damage_type":{"index":"fire","name":"Fire","url":"/api/2014/damage-types/fire"},"damage_dice":"1d8"}]},{"name":"Innate Spellcasting","desc":"The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.","spellcasting":{"ability":{"index":"cha","name":"CHA","url":"/api/2014/ability-scores/cha"},"dc":11,"components_required":["V","S"],"spells":[{"name":"Blur","level":2,"url":"/api/2014/spells/blur","usage":{"type":"per day","times":1,"rest_types":[]}}]},"damage":[]}],"actions":[{"name":"Claws","desc":"Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.","attack_bonus":2,"damage":[{"damage_type":{"index":"slashing","name":"Slashing","url":"/api/2014/damage-types/slashing"},"damage_dice":"1d4"},{"damage_type":{"index":"fire","name":"Fire","url":"/api/2014/damage-types/fire"},"damage_dice":"1d4"}],"actions":[]},{"name":"Steam Breath","desc":"The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.","usage":{"type":"recharge on roll","dice":"1d6","min_value":6},"dc":{"dc_type":{"index":"dex","name":"DEX","url":"/api/2014/ability-scores/dex"},"dc_value":10,"success_type":"half"},"damage":[{"damage_type":{"index":"fire","name":"Fire","url":"/api/2014/damage-types/fire"},"damage_dice":"1d8"}],"actions":[]}],"image":"/api/images/monsters/steam-mephit.png","url":"/api/2014/monsters/steam-mephit","updated_at":"2026-04-01T20:35:38.254Z","forms":[],"legendary_actions":[],"reactions":[]}