{"index":"stirge","name":"Stirge","size":"Tiny","type":"beast","alignment":"unaligned","armor_class":[{"type":"natural","value":14}],"hit_points":2,"hit_dice":"1d4","hit_points_roll":"1d4","speed":{"walk":"10 ft.","fly":"40 ft."},"strength":4,"dexterity":16,"constitution":11,"intelligence":2,"wisdom":8,"charisma":6,"proficiencies":[],"damage_vulnerabilities":[],"damage_resistances":[],"damage_immunities":[],"condition_immunities":[],"senses":{"darkvision":"60 ft.","passive_perception":9},"languages":"","challenge_rating":0.125,"proficiency_bonus":2,"xp":25,"actions":[{"name":"Blood Drain","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss.\nThe stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.","attack_bonus":5,"damage":[{"damage_type":{"index":"piercing","name":"Piercing","url":"/api/2014/damage-types/piercing"},"damage_dice":"1d4+3"}],"actions":[]}],"image":"/api/images/monsters/stirge.png","url":"/api/2014/monsters/stirge","updated_at":"2026-04-01T20:35:38.254Z","forms":[],"legendary_actions":[],"reactions":[],"special_abilities":[]}