{"index":"unicorn","name":"Unicorn","size":"Large","type":"celestial","alignment":"lawful good","armor_class":[{"type":"dex","value":12}],"hit_points":67,"hit_dice":"9d10","hit_points_roll":"9d10+18","speed":{"walk":"50 ft."},"strength":18,"dexterity":14,"constitution":15,"intelligence":11,"wisdom":17,"charisma":16,"proficiencies":[],"damage_vulnerabilities":[],"damage_resistances":[],"damage_immunities":["poison"],"condition_immunities":[{"index":"charmed","name":"Charmed","url":"/api/2014/conditions/charmed"},{"index":"paralyzed","name":"Paralyzed","url":"/api/2014/conditions/paralyzed"},{"index":"poisoned","name":"Poisoned","url":"/api/2014/conditions/poisoned"}],"senses":{"darkvision":"60 ft.","passive_perception":13},"languages":"Celestial, Elvish, Sylvan, telepathy 60 ft.","challenge_rating":5,"proficiency_bonus":3,"xp":1800,"special_abilities":[{"name":"Charge","desc":"If the unicorn moves at least 20 ft. straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.","damage":[]},{"name":"Innate Spellcasting","desc":"The unicorn's innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no components:\n\nAt will: detect evil and good, druidcraft, pass without trace\n1/day each: calm emotions, dispel evil and good, entangle","spellcasting":{"ability":{"index":"cha","name":"CHA","url":"/api/2014/ability-scores/cha"},"dc":14,"components_required":[],"spells":[{"name":"Detect Evil and Good","level":1,"url":"/api/2014/spells/detect-evil-and-good","usage":{"type":"at will","rest_types":[]}},{"name":"Druidcraft","level":0,"url":"/api/2014/spells/druidcraft","usage":{"type":"at will","rest_types":[]}},{"name":"Pass Without Trace","level":2,"url":"/api/2014/spells/pass-without-trace","usage":{"type":"at will","rest_types":[]}},{"name":"Calm Emotions","level":2,"url":"/api/2014/spells/calm-emotions","usage":{"type":"per day","times":1,"rest_types":[]}},{"name":"Dispel Evil and Good","level":5,"url":"/api/2014/spells/dispel-evil-and-good","usage":{"type":"per day","times":1,"rest_types":[]}},{"name":"Entangle","level":1,"url":"/api/2014/spells/entangle","usage":{"type":"per day","times":1,"rest_types":[]}}]},"damage":[]},{"name":"Magic Resistance","desc":"The unicorn has advantage on saving throws against spells and other magical effects.","damage":[]},{"name":"Magic Weapons","desc":"The unicorn's weapon attacks are magical.","damage":[]}],"actions":[{"damage":[],"name":"Multiattack","multiattack_type":"actions","desc":"The unicorn makes two attacks: one with its hooves and one with its horn.","actions":[{"action_name":"Hooves","count":"1","type":"melee"},{"action_name":"Horn","count":"1","type":"melee"}]},{"name":"Hooves","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.","attack_bonus":7,"damage":[{"damage_type":{"index":"bludgeoning","name":"Bludgeoning","url":"/api/2014/damage-types/bludgeoning"},"damage_dice":"2d6+4"}],"actions":[]},{"name":"Horn","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.","attack_bonus":7,"damage":[{"damage_type":{"index":"piercing","name":"Piercing","url":"/api/2014/damage-types/piercing"},"damage_dice":"1d8+4"}],"actions":[]},{"damage":[],"name":"Healing Touch","desc":"The unicorn touches another creature with its horn. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.","usage":{"type":"per day","times":3},"actions":[]},{"damage":[],"name":"Teleport","desc":"The unicorn magically teleports itself and up to three willing creatures it can see within 5 ft. of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away.","usage":{"type":"per day","times":1},"actions":[]}],"legendary_actions":[{"name":"Hooves","desc":"The unicorn makes one attack with its hooves.","damage":[]},{"name":"Shimmering Shield (Costs 2 Actions)","desc":"The unicorn creates a shimmering, magical field around itself or another creature it can see within 60 ft. of it. The target gains a +2 bonus to AC until the end of the unicorn's next turn.","damage":[]},{"name":"Heal Self (Costs 3 Actions)","desc":"The unicorn magically regains 11 (2d8 + 2) hit points.","damage":[]}],"image":"/api/images/monsters/unicorn.png","url":"/api/2014/monsters/unicorn","updated_at":"2026-04-01T20:35:38.254Z","forms":[],"reactions":[]}