{"index":"damage-and-healing","children":[{"index":"hit-points","name":"Hit Points","url":"/api/2014/rules/hit-points"},{"index":"damage-rolls","name":"Damage Rolls","url":"/api/2014/rules/damage-rolls"},{"index":"damage-resistance-and-vulnerability","name":"Damage Resistance and Vulnerability","url":"/api/2014/rules/damage-resistance-and-vulnerability"},{"index":"healing","name":"Healing","url":"/api/2014/rules/healing"},{"index":"dropping-to-0-hit-points","name":"Dropping to 0 Hit Points","url":"/api/2014/rules/dropping-to-0-hit-points"},{"index":"knocking-a-creature-out","name":"Knocking a Creature Out","url":"/api/2014/rules/knocking-a-creature-out"},{"index":"temporary-hit-points","name":"Temporary Hit Points","url":"/api/2014/rules/temporary-hit-points"}],"desc":"Injury and the risk of death are constant companions of those who explore fantasy gaming worlds. The thrust of a sword, a well-placed arrow, or a blast of flame from a *fireball* spell all have the potential to damage, or even kill, the hardiest of creatures.","name":"Damage and Healing","parent":{"index":"combat","name":"Combat","url":"/api/2014/rules/combat"},"updated_at":"2026-09-24T21:12:35.682Z","url":"/api/2014/rules/damage-and-healing"}