{"index":"falling","desc":"A fall from a great height is one of the most common hazards facing an adventurer. At the end of a fall, a creature takes 1d6 bludgeoning damage for every 10 feet it fell, to a maximum of 20d6. The creature lands prone, unless it avoids taking damage from the fall.","name":"Falling","parent":{"index":"the-environment","name":"The Environment","url":"/api/2014/rules/the-environment"},"updated_at":"2026-09-24T21:12:35.682Z","url":"/api/2014/rules/falling","children":[]}