{"index":"going-mad","desc":"Various magical effects can inflict madness on an otherwise stable mind. Certain spells, such as *contact other plane* and *symbol*, can cause insanity, and you can use the madness rules here instead of the spell effects of those spells*.* Diseases, poisons, and planar effects such as psychic wind or the howling winds of Pandemonium can all inflict madness. Some artifacts can also break the psyche of a character who uses or becomes attuned to them.\n\nResisting a madness-inducing effect usually requires a Wisdom or Charisma saving throw.","name":"Going Mad","parent":{"index":"madness","name":"Madness","url":"/api/2014/rules/madness"},"updated_at":"2026-09-24T21:12:35.682Z","url":"/api/2014/rules/going-mad","children":[]}