{"index":"the-order-of-combat","children":[{"index":"combat-step-by-step","name":"Combat Step by Step","url":"/api/2014/rules/combat-step-by-step"},{"index":"surprise","name":"Surprise","url":"/api/2014/rules/surprise"},{"index":"initiative","name":"Initiative","url":"/api/2014/rules/initiative"},{"index":"your-turn","name":"Your Turn","url":"/api/2014/rules/your-turn"},{"index":"reactions","name":"Reactions","url":"/api/2014/rules/reactions"}],"desc":"A typical combat encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcasting. The game organizes the chaos of combat into a cycle of rounds and turns. A **round** represents about 6 seconds in the game world. During a round, each participant in a battle takes a **turn**. The order of turns is determined at the beginning of a combat encounter, when everyone rolls initiative. Once everyone has taken a turn, the fight continues to the next round if neither side has defeated the other.","name":"The Order of Combat","parent":{"index":"combat","name":"Combat","url":"/api/2014/rules/combat"},"updated_at":"2026-09-24T21:12:35.681Z","url":"/api/2014/rules/the-order-of-combat"}