{"name":"Using Ability Scores","index":"using-ability-scores","desc":"# Using Ability Scores\n\nSix abilities provide a quick description of every creature's physical and mental characteristics:\n- **Strength**, measuring physical power\n- **Dexterity**, measuring agility\n- **Constitution**, measuring endurance\n- **Intelligence**, measuring reasoning and memory\n- **Wisdom**, measuring perception and insight\n- **Charisma**, measuring force of personality\n\nIs a character muscle-bound and insightful? Brilliant and charming? Nimble and hardy? Ability scores define these qualities-a creature's assets as well as weaknesses.\n\nThe three main rolls of the game-the ability check, the saving throw, and the attack roll-rely on the six ability scores. The book's introduction describes the basic rule behind these rolls: roll a d20, add an ability modifier derived from one of the six ability scores, and compare the total to a target number.\n\n**Ability Scores and Modifiers** Each of a creature's abilities has a score, a number that defines the magnitude of that ability. An ability score is not just a measure of innate capabilities, but also encompasses a creature's training and competence in activities related to that ability.\n\nA score of 10 or 11 is the normal human average, but adventurers and many monsters are a cut above average in most abilities. A score of 18 is the highest that a person usually reaches. Adventurers can have scores as high as 20, and monsters and divine beings can have scores as high as 30.\n\nEach ability also has a modifier, derived from the score and ranging from -5 (for an ability score of 1) to +10 (for a score of 30). The Ability Scores and Modifiers table notes the ability modifiers for the range of possible ability scores, from 1 to 30.\n","subsections":[{"name":"Ability Scores and Modifiers","index":"ability-scores-and-modifiers","url":"/api/2014/rule-sections/ability-scores-and-modifiers"},{"name":"Advantage and Disadvantage","index":"advantage-and-disadvantage","url":"/api/2014/rule-sections/advantage-and-disadvantage"},{"name":"Proficiency Bonus","index":"proficiency-bonus","url":"/api/2014/rule-sections/proficiency-bonus"},{"name":"Ability Checks","index":"ability-checks","url":"/api/2014/rule-sections/ability-checks"},{"name":"Using Each Ability","index":"using-each-ability","url":"/api/2014/rule-sections/using-each-ability"},{"name":"Saving Throws","index":"saving-throws","url":"/api/2014/rule-sections/saving-throws"}],"url":"/api/2014/rules/using-ability-scores","updated_at":"2026-04-01T20:35:38.947Z"}