{"index":"wearing-and-wielding-items","children":[{"index":"multiple-items-of-the-same-kind","name":"Multiple Items of the Same Kind","url":"/api/2014/rules/multiple-items-of-the-same-kind"},{"index":"paired-items","name":"Paired Items","url":"/api/2014/rules/paired-items"}],"desc":"Using a magic item's properties might mean wearing or wielding it. A magic item meant to be worn must be donned in the intended fashion: boots go on the feet, gloves on the hands, hats and helmets on the head, and rings on the finger. Magic armor must be donned, a shield strapped to the arm, a cloak fastened about the shoulders. A weapon must be held.\n\nIn most cases, a magic item that's meant to be worn can fit a creature regardless of size or build. Many magic garments are made to be easily adjustable, or they magically adjust themselves to the wearer. Rare exceptions exist. If the story suggests a good reason for an item to fit only creatures of a certain size or shape, you can rule that it doesn't adjust. For example, drow-made armor might fit elves only. Dwarves might make items usable only by dwarf-sized and dwarf-shaped folk.\n\nWhen a nonhumanoid tries to wear an item, use your discretion as to whether the item functions as intended. A ring placed on a tentacle might work, but a serpentfolk with a snakelike tail instead of legs can't wear boots.","name":"Wearing and Wielding Items","parent":{"index":"equipment","name":"Equipment","url":"/api/2014/rules/equipment"},"updated_at":"2026-09-24T21:12:35.682Z","url":"/api/2014/rules/wearing-and-wielding-items"}