{"index":"flaming-sphere","name":"Flaming Sphere","desc":["A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.","As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.","When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet."],"higher_level":["When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd."],"range":"60 feet","components":["V","S","M"],"material":"A bit of tallow, a pinch of brimstone, and a dusting of powdered iron.","ritual":false,"duration":"Up to 1 minute","concentration":true,"casting_time":"1 action","level":2,"damage":{"damage_type":{"index":"fire","name":"Fire","url":"/api/2014/damage-types/fire"},"damage_at_slot_level":{"2":"2d6","3":"3d6","4":"4d6","5":"5d6","6":"6d6","7":"7d6","8":"8d6","9":"9d6"}},"school":{"index":"conjuration","name":"Conjuration","url":"/api/2014/magic-schools/conjuration"},"classes":[{"index":"druid","name":"Druid","url":"/api/2014/classes/druid"},{"index":"wizard","name":"Wizard","url":"/api/2014/classes/wizard"}],"subclasses":[{"index":"lore","name":"Lore","url":"/api/2014/subclasses/lore"}],"url":"/api/2014/spells/flaming-sphere","updated_at":"2026-04-01T20:35:39.217Z"}