{"index":"ice-storm","name":"Ice Storm","desc":["A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.","Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn."],"higher_level":["When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th."],"range":"300 feet","components":["V","S","M"],"material":"A pinch of dust and a few drops of water.","ritual":false,"duration":"Instantaneous","concentration":false,"casting_time":"1 action","level":4,"damage":{"damage_type":{"index":"bludgeoning","name":"Bludgeoning","url":"/api/2014/damage-types/bludgeoning"},"damage_at_slot_level":{"4":"2d8 + 4d6","5":"3d8 + 4d6","6":"4d8 + 4d6","7":"5d8 + 4d6","8":"6d8 + 4d6","9":"7d8 + 4d6"}},"dc":{"dc_type":{"index":"dex","name":"DEX","url":"/api/2014/ability-scores/dex"},"dc_success":"half"},"area_of_effect":{"type":"cylinder","size":20},"school":{"index":"evocation","name":"Evocation","url":"/api/2014/magic-schools/evocation"},"classes":[{"index":"druid","name":"Druid","url":"/api/2014/classes/druid"},{"index":"sorcerer","name":"Sorcerer","url":"/api/2014/classes/sorcerer"},{"index":"wizard","name":"Wizard","url":"/api/2014/classes/wizard"}],"subclasses":[{"index":"land","name":"Land","url":"/api/2014/subclasses/land"}],"url":"/api/2014/spells/ice-storm","updated_at":"2026-04-01T20:35:39.217Z"}