{"higher_level":[],"index":"sunbeam","name":"Sunbeam","desc":["A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this saving throw.","You can create a new line of radiance as your action on any turn until the spell ends.","For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight."],"range":"Self","components":["V","S","M"],"material":"A magnifying glass.","ritual":false,"duration":"Up to 1 minute","concentration":true,"casting_time":"1 action","level":6,"damage":{"damage_type":{"index":"radiant","name":"Radiant","url":"/api/2014/damage-types/radiant"},"damage_at_slot_level":{"6":"6d8"}},"dc":{"dc_type":{"index":"con","name":"CON","url":"/api/2014/ability-scores/con"},"dc_success":"half","desc":"On a failed save, the creature is blinded until your next turn. On a successful save, it isn't blinded by this spell."},"area_of_effect":{"type":"line","size":60},"school":{"index":"evocation","name":"Evocation","url":"/api/2014/magic-schools/evocation"},"classes":[{"index":"druid","name":"Druid","url":"/api/2014/classes/druid"},{"index":"sorcerer","name":"Sorcerer","url":"/api/2014/classes/sorcerer"},{"index":"wizard","name":"Wizard","url":"/api/2014/classes/wizard"}],"subclasses":[],"url":"/api/2014/spells/sunbeam","updated_at":"2026-04-01T20:35:39.218Z"}