{"higher_level":[],"index":"wind-walk","name":"Wind Walk","desc":["You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.","If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance."],"range":"30 feet","components":["V","S","M"],"material":"Fire and holy water.","ritual":false,"duration":"8 hours","concentration":false,"casting_time":"1 minute","level":6,"school":{"index":"transmutation","name":"Transmutation","url":"/api/2014/magic-schools/transmutation"},"classes":[{"index":"druid","name":"Druid","url":"/api/2014/classes/druid"}],"subclasses":[],"url":"/api/2014/spells/wind-walk","updated_at":"2026-04-01T20:35:39.218Z"}